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Welcome!

In December 2021, I graduated from Michigan State University's Game Design and Development Program, where I learned the ins and outs of every stage and facet of collaborative game development. 

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My passion is creating game systems and levels that innovate and delight players. As a producer or team member, I am dedicated to bringing out the best in both myself and my work partners.

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I am currently seeking opportunities in system design, level design, and/or game production! 

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Scroll down to see my key projects and work experience, or click here to see my resume.

Key Projects

Mail Snail

September - December 2020
Role: Lead Designer
Team Size: 8

I led the design team for this peaceful puzzle platformer. ‘Mail Snail’ features numerous levels and systems designed by myself. The game was released as part of the SpartaSoft Charity Bundle through Michigan State University.

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Endothermic

January - May 2021
Roles: Producer, Lead Designer, 
UI Programmer, VFX Artist
Team Size: 7

I produced ‘Endothermic’ under the mentorship of Volition for my capstone project for Michigan State's Game Design and Development program. For this sci-fi survival horror game, I produced as well as designed and programmed many of the base systems of the game.

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SpeakCheesy

November - December 2019
Roles: Lead Designer, Writer, Programmer
Team Size: 5
Awardss: "Best Adaptation of Theme" @ Gamedev@MSU Fall Showcase

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One of my first forays into design and production with a multidisciplinary team, "SpeakCheesy" is a charming, award-winning flash game inspired visual novel that captures the hustle and style of the prohibition era.

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